Monday, March 09, 2009
Pile of Shame
Sunday, January 18, 2009
Windows 7 Beta
Started using the new Beta for Windows 7 yesterday. Though it is too early to form an opinion about this latest
release by Microsoft, I have to admit that I am certainly impressed by the wow factor of the OS. Particularly of note is absence of the sidebar, with the move of gadgets to the main desktop. I find that more to my liking as in Vista my gadgets littered the desktop and the sidebar felt kind of useless.
Another interesting change is the revised taskbar. I find it very organic or quiet. Its very compressed and utilitarian in approach. Haven’t had time to try out the Media Center features and see how it works with the Media Extender in my Xbox but I am enjoying the changes to Windows Media Player. The Media Player, though not as cool as the Zune player is still fresh in its approach. Much appreciated is the inclusion of codecs for Xvid, x264 etc. Still had to install CCCP for some of my more obscure videos to work but it was nice to see that kind of support finally make it into Windows my default.
I hope to try out the simplified media sharing and networking soon but other than that, so far so good.
Overall, this is feels like major step in a very right direction by Microsoft.
Friday, November 21, 2008
Paradigm Shift
Tuesday, November 11, 2008
Fixing Heroes
Tuesday, September 23, 2008
Bullet Witch
I recently got a hold of Bullet Witch by AQ games. I had read all the reviews before plunging in and was expecting a horrible experience. As it turns out I was pleasantly surprised by what I found. The game is definitely bad. The story goes nowhere fast. In fact, it doesn't even launch. And the AI is extremely glitchy. They happen to be from the school of "rushing your character head on" school. With that out of the way I can finally say proudly that I actually had fun with the game. The character design is intriguingly interesting. The game mechanics present an interesting solution to selecting the various magic attacks available to your character. And the intent of the designers shines through at occasions that you just find yourself moving from fight to fight without being bothered by the flaws of the game.


